???flamming_python wrote:You WoT whores have taken over the whole thread
A few post about WoT and suddenly it's a take over,.... really?
Anyway, since this a gaming thread how about a list of games developed in Russia, cause i know of NONE!!!
???flamming_python wrote:You WoT whores have taken over the whole thread
GarryB wrote:Isn't the Metro 2033 and later games Russian?
And how about LOMAC, Su-27, and of course Il-2 and subsequent games...
Werewolf wrote:GarryB wrote:Isn't the Metro 2033 and later games Russian?
And how about LOMAC, Su-27, and of course Il-2 and subsequent games...
Yes, well Ukr company but russian yes.
The entire DCS (Digital Combat Simulators) since they are developed by Belorussian company Belzimtek which is former Soviet company that made military simulation and still does, they have pilots, engineers and physicists working for them that's why they are are the best in aviation simulator games right now.
The King's Bounty games are russian interesting games, Might and Magic V with addons was made by russian company.
There are also other titles but i don't many of them.
http://en.wikipedia.org/wiki/Category:Video_games_developed_in_Russia
Mike E wrote:Finally finished my T-44 grind, took forever... Now I need 2 million credits for the T-54.
If you guys want I can open a WoT-only thread or something.
I do too... It is like the "perfect" medium.Zivo wrote:I loved the T-44,Mike E wrote:Finally finished my T-44 grind, took forever... Now I need 2 million credits for the T-54.
If you guys want I can open a WoT-only thread or something.
The T-54's similar. You get a better gun, but you're going to end up as a glorified scout most of the time.
Mike E wrote:I do too... It is like the "perfect" medium.Zivo wrote:I loved the T-44,Mike E wrote:Finally finished my T-44 grind, took forever... Now I need 2 million credits for the T-54.
If you guys want I can open a WoT-only thread or something.
The T-54's similar. You get a better gun, but you're going to end up as a glorified scout most of the time.
Plus the -54 has better armor/
I have had the opposite feelings in my first 10 games of playing it... I've been high tier 50% of the time, mostly high-tier 30% of the time, and you get the rest. - Based on what you said later, they've changed the matchmaker since then. Sold my -44 so I could get the -54.Zivo wrote:The problem with the 54 is that 99% of the time you end up as the smallest tank on your team. I found the matchmaker to be more kind to the T-44. Both tanks play the same, but the T-44 kept my credits in the black on average.Mike E wrote:I do too... It is like the "perfect" medium.Zivo wrote:I loved the T-44,
The T-54's similar. You get a better gun, but you're going to end up as a glorified scout most of the time.
Plus the -54 has better armor/
The T-54 has its moments, soloing stray heavies is always exciting. The gun hits hard, has decent stability, and the armor is somewhat bouncy against other mediums.
I should probably get back into WoT, I stopped playing before the T-62 was released.
Mike E wrote:I have had the opposite feelings in my first 10 games of playing it... I've been high tier 50% of the time, mostly high-tier 30% of the time, and you get the rest. - Based on what you said later, they've changed the matchmaker since then. Sold my -44 so I could get the -54.Zivo wrote:The problem with the 54 is that 99% of the time you end up as the smallest tank on your team. I found the matchmaker to be more kind to the T-44. Both tanks play the same, but the T-44 kept my credits in the black on average.Mike E wrote:I do too... It is like the "perfect" medium.Zivo wrote:I loved the T-44,
The T-54's similar. You get a better gun, but you're going to end up as a glorified scout most of the time.
Plus the -54 has better armor/
The T-54 has its moments, soloing stray heavies is always exciting. The gun hits hard, has decent stability, and the armor is somewhat bouncy against other mediums.
I should probably get back into WoT, I stopped playing before the T-62 was released.
The armor is very troll... I've bounced shots from high-tier TD's on the turret and a bunch of mediums/lights on the well-sloped hull.
Come on back! I can't wait to get the 62A.
You asking Garry? I'll make the thread.Werewolf wrote:Can you please make a new thread for WoT and move this over there and keep this for other games?
Mike E wrote:You asking Garry? I'll make the thread.Werewolf wrote:Can you please make a new thread for WoT and move this over there and keep this for other games?
shame they only build an couple of dozen of those baby's....
Airbornewolf wrote:old,...but for me definatly gold!. bought it (again) on Steam last week.
Earth 2150, an RTS game that was the first to feature day/night cycle and progressive campaign dynamics. you choose your missions, keep your units and your "main" base that you can use in the next mission. units you can ferry back and forth by transports to the mission area and your main base.
i loved its party's. the Eurasian Dynasty, witch is basically europa,Russia and China together. the UCS, being the United "civilized" states and the LC, an moon-based party. risen out of an apocalyptic war... and as the earth's orbit is destabilised after the nuclear exchange and headed into the sun. the party's are struggling to aquire the last resources to evacuate earth.
its a bit weird in retrospect to read back on the backgrounds and concepts of the developers.
in the game, the U.S relies on Drones to wage its war with, the Eurasian Dynasty is formed out of europa, China and Russia. i cant help it to see some simmilarities to how we are here now in current-day with the creation of the EEU and the U.S reliance on drones for its millitary operations 15 years after this game came out.
its credit cinematics, i absolutely love that shot of an destroyed Tank's turret turning around to (propably) shoot the U.S Walker's in the back. like an final act of defiance
https://www.youtube.com/watch?v=bZBpW8WoO7c
Airbornewolf wrote:an CGI vid of World in Conflict, where an Mi 24 pursue's and engages an HMMV Hummer and an unit of armoured infantry. i think its an MI-24 VP?. because the MI-24 can track and engage the target with salvo's of about 5-6 shots with seemingly an pretty big calibre?. shame they only build an couple of dozen of those baby's.... its does feel like some freakish genetic clone between an AH-64 and an MI-24 when you see and hear it in a vid like this.
https://www.youtube.com/watch?v=M-6Dayn9NBI
cant help to admit i get an bit of satisfaction out of watching this.
flamming_python wrote:
Not at all old, at least not by my standards
I'm a fan of old games.
Actually I have Earth 2150 on Steam too; haven't played it yet though.
The problem is I'm feeling burned by Earth 2140, that they 're-released' in an HD version. Guess what - that HD version has no functional AI; it's pretty much mindless and offers barely any challenge. All the missions are a piece of piss to pass.
The only version of Earth 2140 that had working AI was the original DOS version. GOG offers it, but I'm stuck with the broken Steam 'HD' version. HD? What is that - 'Highly Defective'?
Bloody developers ripping everyone off; if only I could give them a piece of my mind in person.
Well.. at least I have Dark Reign. Been playing that quite a lot. It reminds me a lot of Earth 2140; the dark dystopian futuristic setting, the constant war between two sides, different yet so similar. Not to mention, the graphics, mechanics, etc... the 2 games came out around the same time.
Dark Reign was the first to really feature terrain properly in an RTS game; it affects mobility of many units, hover units find elevations impassable while infantry have an easy time climbing onto hills and firing from up there, tracked units get slowed by mud, etc... not to mention, the elevations, trees and other terrain features all affect visibility, which was another first.
Many other innovations too - the sophisticated AI control - you can set groups of units to auto-explore, auto-harrass the enemy (albeit primitively), setup various patrol routes and save them, assigning these routes later to any units you want to patrol them.
The story is pretty cool though; dark and dystopian, and its gets revealed in stages; via mission briefings, journal entries, encyclopedia entries, biographies of characters. But there's a lot of it and I can't really summarise it here.
Shame they ruined it all with the sequel, but oh well.. haven't even passed half the original yet anyway.
GarryB wrote:shame they only build an couple of dozen of those baby's....
The Mi35M has the twin 23mm cannon in a chin turret too and they are making them for the Russian military too...
Airbornewolf wrote:an remastered version of Homeworld 1 and 2 is going to be released soon on steam!.
here is an bit of an spoiler, but its the cutscene after where your fleet is too late jumping back to your home planet thats being consumed by an firestorm and it got massacred and you saved what you could. capturing an enemy frigate leading the "clean up" in the process.
Airbornewolf wrote:GarryB wrote:shame they only build an couple of dozen of those baby's....
The Mi35M has the twin 23mm cannon in a chin turret too and they are making them for the Russian military too...
good to hear!. im obviously an big fan of the MI-24 model. some guys drool at sport cars.... and while i certainly got favourites among sportscars. my real love is with MI-24's. i love the sound of its engines,rotor blade and its appearance on the battlefield and its versatility. and even while soviet pilots in the afghan campaign didnt liked troops in their rear compartments its still an amazing feature.
Summary:
In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.
It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s.
Awakening in the Zone, you are one such S.T.A.L.K.E.R., fighting for survival in this man-made Hell, while trying to discover the truth behind Chernobyl's sinister past and ominous future.
Year: 2014
Genre: Action
Developer: GSC Game World
Publisher: Dez0wave
Publication Type: Repak
fashion Version: 1.3000
Language: Russian (included in the game)
Language: English
Tablet: enclosing
For games with a static lighting
"Operating system: Windows XP / Vista / 7/8 / 8.1
"Processor: 2 GHz (Intel, AMD). Recommended 2.5 GHz
"Memory: 2 Gb
"Video card: ATI 9800 or NVIDIA 7600
"Sound Card: Sound device compatible with DirectX ® 9.0
"Free space on hard drive: 10 GB of free space + 4GB swap file.
For full dynamic lighting
"Operating system: Windows XP / Vista / 7/8 / 8.1
"CPU: 2 cores and about 3 GHz
"Memory: 3 Gb
"Video: ATI HD4000 or NVIDIA 8800 series or higher.
"Sound Card: Sound device compatible with DirectX ® 9.0
"Free space on hard drive: 10 GB of free hard disk space + 4GB swap file or more.
Lost Alpha - global modification of the game STALKER: Shadow of Chernobyl (independent of the original game), developed from 2007-2008, the English international team of developers «Dez0wave Team». The main purpose of the modification - recreating "the very Stalker" - or rather, appearance of the game period of 2003-2004. Is the longest period for the development of the project in the universe Stalker (except the Stalker).