Especially if the commander's RWS mutates into a dedicated anti-aircraft weapon station to deal with drones and low flying aircraft.
This original comment by Lyle got me thinking... the KS-23 is a 23mm calibre shotgun and it was designed because they had some faulty 23mm cannon barrels so they chopped them up into shotgun length pieces and bored a chamber in one end to make 23mm calibre shotguns.
Now shotguns are not normally metric and the way the gauge system works is based on one pound of lead.
A 12 gauge shotgun can be determined by dividing one pound of lead into 12 evenly sized spheres lead.
The result is a calibre of about 18.5mm and interestingly enough 8 gauge works out to be 23mm, so by making 8 gauge shot gun shells you can load them into a 23mm gun and fire them if the chamber system allows of course.
The purpose of the 8 gauge KS-23 is pretty much as an anti riot shot gun for disabling vehicles and penetrating light barricades so I was thinking an 8 bore shotgun would not need a long barrel or enormous space for ammo (though the ammo isn't tiny). It is designed to be used at short range and would be excellent against relatively soft targets in the vicinity of the tank.
The problem of course is that it would lack long range performance or performance against armoured targets but the US is investigating a 12 gauge shot gun grenade launcher combination to replace their failed 20mm grenade launcher system, and I thought that using standard calibres made sense but to get a decent grenade a 23mm grenade launcher for Russia could use existing 23mm cannon projectiles including the new air burst HE rounds.
The cool think about shotgun rounds is that there is no limit on shell case length.
Standard 12 gauge shells are 2 and three quarters of an inch long, but new shells of 3 inch and even three and a half inch have been developed for shotguns with stronger barrels and mechanisms.
I would say the 23mm cannon barrels are already proofed to relatively high pressures anyway.
The thing is that with shotgun calibres they are reverse compatible so a 3 and one half inch 12 gauge shotgun can fire 2 and three quarter and 3 inch shells too, so an 8 gauge 23mm calibre shotgun with a four inch shell case could handle shorter rounds without problem and a four inch shell case would provide not only plenty of space for HE rounds and shot based rounds but also 23mm cannon projectiles... and perhaps even APFSDS rounds for use against close in threats of men wearing body armour... so a bundle of flechettes in each shot that spread out in a shotgun blast at close range to shred a target.
In such a case do you want a short barrel or a long barrel or make a hybrid that can use different chambers for high velocity 23 x 152mm or medium velocity 23x115mm or a shotgun 23 x 102mm (about four inches).
Or do you go for a short barreled high speed RWS designed to fire bursts of 8 gauge rounds that can be mounted on a range of mounts.
The 30mm cannon mounts are very compact but do you want it to be a replacement for the Kord or do you want it to be a supplement for the 125mm gun?
If you want a replacement for the Kord you might end up distracting your tank commander into becoming an air defence vehicle or Terminator type platform.
If you mount the gun on the rear turret bustle but limit it to elevation only meaning the gunner would be using it to engage targets delegated by the commander for targets like aircraft or drones or in tall buildings or up the sides of hills that the 125mm gun can't reach then a 30mm cannon with a rather large amount of ready to fire ammo makes a lot of sense, but if you want the commander to operate it I would say a twin barrel 23mm cannon might make more sense as a replacement for the Kord... the Ammo is similar sized... 23 x 115mm is not hugely different from 12.7x108mm, but the 3500 rpm and HE projectiles which could include Air burst rounds if you wanted them would make it rather devastating.
If you can help it, longer is not better. You make your gun longer to extract as much work out of the expanding hot propellant gas but you run into maneuverability problems in tight spaces as well as turret and gun balancing issues that need expensive batteries of tests to fix.
War Thunder players don't understand how many tank barrels they would go through (broken and bent) if the modelling was done accurately with buildings and rocks getting in the way of tank barrels.
In the real world those barrels wouldn't just phase through the building which remains standing as concealment and often cover for rounds in actual fact would in real life offer no protection for at all.
Regarding shaped charges, why not make it immune to Kornets?
With APS it probably is...
You also ideally want most hits to not penetrate the engine compartment as that results in a loss of the vehicle, That should only be possible for the best anti tank weapons the enemy has. So the front ERA and armour infront of the engine compartment should stop most ATGMs and most 120mm rounds, while the sum of all frontal armour should stop potential improved 130/140mm rounds.
All true, except in real combat you don't always know the direction the fire is coming from so standing holding a shield is nice but traditionally you need large groups of men with shields all locked together to protect you from arrows and other such things and even then a crafty enemy will launch burning arrows to land on top of the group of men with the hedgehog of shields. They are protected when standing together with locked shields but burning material coming down through the gaps in their shields tends to make them want to disperse... ruining the effect of concentrated armour.
If you make a tank invincible from the front everyone is just going to attack from a different direction... so it is not the achievement it appears... especially when it means you have 75 ton tanks as a result.