now they just have to figure how to smuggle SHORADs close the front to deal with Orlan type tactical recon drones acting as spotter for enemy fires.
The obvious problem is that the AI finds targets and engages them but can't see outside the video image so as you saw as the camera on the mount scanned along the line of targets it could see a target is up and shoot it down again but it could only see targets in the video image at the time so targets at the other end outside of camera view stood up and were not shot at until the camera panned back past them.
Obviously for use against drones you would need some other sensor to detect them and get the camera pointed in their direction for this system to deal with the targets.
Also you need to determine friendly from enemy targets/drones, and also check its field of fire so it is not firing at a drone hovering between your gun platform and friendlies so when you open up on the drone you end up shooting friendly forces as well.
This has an enormous way to go yet.
I always imagined a "simple" solution to protect tanks from FPV drones is to mount a shotgun (like the Saiga or Vepr) or an AGS-30 grenade launcher with remote detonation rounds to the commander's sights.
The problem is that the commanders sights only point in one direction at a time and might not be pointing at the threat when it appears.
The advantage of APS systems like ARENA is that munitions are fixed and cover arcs and the munitions overlap so a missile coming from a single launcher can be engaged with multiple munitions even if the turret does not move.
Having the munition launched upwards and outwards and the wide spray of fragments directed down into the ground means multiple munitions can cover any individual path of a missile, but also that the fragments that miss are all expended into the ground and do not pose a threat to friendly troops or civilians out to several kilometres if you are using a machine gun.
Having double sided munitions that launch fragments up and down could be used for top attack weapons too... fragments launched upwards wont pose a huge threat as they wont be aerodynamic and retain flight speed over enormous distances like a bullet shaped projectile will if it remains point forward.
If nothing else it would be extremely cheap compared to a quarter million dollar APS shooting shaped charges worth more than the drone its neutralizing.
An important factor is that first of all 120K is not 250K, it is half that, so we are talking 1/8th of a million, but more importantly this APS system would defend against drones but also RPGs and ATGMs and GMs of all types, which actually makes it a good investment to keep your vehicle safer on the battlefield.
I think it is money well spent.
Jamming, smoke, camouflage, lasers to dazzle, lasers to destroy... and for those that think that is SciFi BS they have lasers to cut up cranes and cut down trees over very short distances, so blinding or removing a wing from a drone wont be impossible, but also missiles and guns.... not to mention drones that hunt down enemy drones.
The key is to make things multi use... APS protects from missiles and rockets and now drones, Smoke is useful in different situations, lasers can be designed to be used for a variety of purposes, including as a laser radar, as a blinding device for optics, to destroy light items like drones, even to set fire to things remotely, to mark targets for artillery, and to guide laser beam riding weapons., and of course airburst rounds are useful for all sorts of targets in the air and on the ground.